Back to Basics #3: Counting Card Advantage

Magic has a small number of fundamental rules: One land per turn, one attack phase per turn, a certain maximum power-to-mana ratio for creatures, and one card drawn per turn. Breaking this last rule – one card per turn – is one of the most basic yet most powerful strategies in the game.

There hasn’t been much in Type I circles lately, except everyone is still trying to gauge how lethal Growing ‘Tog is. I have more changes…

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