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Nothing beats a big pile of good stuff. You don’t have to have infinite synergies, game-breaking combos, or even a game plan, You just need powerful cards and the lands to support them! GerryT examines the latest in “good stuff” strategies!

Oh, Modern. At this point, the “Guild/Clan/Shard Cards I Own” deck naming convention is played out, and that wouldn’t happen in any other…

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