Designing For Vintage 1: Mana

There has been a long-running myth, which finally went away with the release of Mirrodin block, that R&D doesn’t design cards for Type 1 and that there are only one or two cards per set which will see any play. Then, there are cards like Mind’s Desire where R&D never even considered Type 1 during design but which end up being among the most powerful, environment-defining cards in the format. Designing for Vintage is a really tricky issue to work with, but that will be the focus for this series and the first place to start is perhaps the most misunderstood concept in Vintage: Proper Mana.

There has been a long-running myth, which finally went away with the release of Mirrodin block, that R&D doesn’t design cards for Type 1 and that…

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