Magic For the Criminally Insane – Iron Man 2003

Many of you may be unfamiliar with Iron Man (I plan on explaining our group’s specific rules later on), so I will expose the basics here. Essentially, if a card leaves the play area for any reason, it gets ripped (or destroyed in a creative fashion). While many find this objectionable, everyone I know has a ton of commons from expansions they don’t need, so they can usually begrudgingly admit that getting rid of them in this fashion is, at least, plausible. As with any format, however, there will be those that try and make an impression while playing, by getting rid of foils, foreign black-bordered cards, APAC lands, and even Power 9. I must admit I am one of these people.

With Odyssey block *finally* gone (Note to Wild Mongrels and Circular Logics everywhere: you won’t be missed) and with the arrival of Mirrodin into…

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