SCG Daily – Designer’s Journal #2: The Search for a Hit
Yesterday I hinted that we’d come up with a game that was very exciting as a product – much cheaper than other games in its category, with enough rebuy potential to let us (and stores) invest in customers but not so much as to turn off a new gamer. That game is Battleground: Fantasy Warfare.
Yesterday I hinted that we’d come up with a game that was very exciting as a product – much cheaper than other games in its category, with enough…
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