The Combat Phase — The Power of Three

Jamie brings us a funky-looking Black/Green deck for Standard that looks to cast one of a multitude of ridiculous three-mana options on turn 2. Hypnotic Specter, Ohran Viper… all the heavy-hitters are here, smashing their disruption into the faces of control players time and again. As usual, Jamie chronicles the games, and his life in Spain, with aplomb and élan. Plus, a story about burn that doesn’t mention a Red spell…

I miss smashing face. I’ve come to this realization from the last couple weeks of testing. I tried to do a whole bunch of tricky things with…

This article is still available from its publisher, so Library of Leng indexes it here but does not republish the text. Read it at the original source.