Yawgmoth’s Whimsy #92: One Dozen Type Two Nonbos
Nonbos are combos that almost work, but are either too slow or too inconsistent to win anything – at least, not every match in a long tournament. So, you ask, why should I read an article about combos that don’t work? Two reasons. First, knowing this may help you understand what a Regionals opponent is trying to do to you – at least in rounds one and two. These combos are good enough that people will try them. Second, I have wrongly called combos nonbos in the past. That means that there is a chance that I have the core of a real deck, but it just needs a little tuning.
(This article was almost titled One Dozen Ei-Yi-Yi’s, but punning is a Bad Thing™. ) Combos are cool card interactions that create synergy and…
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