You CAN Play Type I #137 – Firing Up Fifth Dawn, Part II: Artifacts

We went through the creatures last week, and now move to the artifacts. These are the most interesting permanents of the Mirrodin block, and we’ll tend to the”Does this card do something no past card ever did?” rule now.

Reviewing the photos from my little jaunt to Los Angeles, I asked myself: Which is the most important star on the Walk of Fame? Yes, I touched it. I…

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