Chatter of the Squirrel – Control Deck Theory, And A Solid Extended List

Tuesday, January 20th – Designing an unbeatable Phase Three deck is interesting because you really have to solve two different problems. The first is “how do I avoid dying” and the second is “if I take it as a given that the game is going to go on for N turns, how do I ensure that the likelihood of my winning the game keeps increasing the longer the game progresses?”

First off: I want to apologize to a couple of readers who wrote in asking for today’s article to be a primer on the Five-Color Control deck I…

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