| 2011-12-27 | The Extra Card FallacyLive | CoolStuffInc |
| 2012-04-23 | Something Old and Something NewLive | CoolStuffInc |
| 2012-02-20 | How Jonny Magic Punted the Pro TourLive | CoolStuffInc |
| 2012-02-06 | Looking at Dark Ascension, Part 2Live | CoolStuffInc |
| 2011-11-29 | Tactical Magic, Round 1Live | CoolStuffInc |
| 2012-03-05 | Learning Through BrewingLive | CoolStuffInc |
| 2011-10-25 | Format Design RetrospectiveLive | CoolStuffInc |
| 2012-04-09 | Revisiting The Strategic MomentLive | CoolStuffInc |
| 2011-12-12 | Tactical Magic, Round 3Live | CoolStuffInc |
| 2011-09-01 | From the Ground Up: Format Design via CubeLive | CoolStuffInc |
| 2011-06-28 | Mountain-Filled, M12 BlissLive | CoolStuffInc |
| 2012-02-27 | The Problem with the Philosophy of FireLive | CoolStuffInc |
| 2011-05-03 | High Tide PrimerLive | CoolStuffInc |
| 2012-01-23 | The Cost of Drawing CardsLive | CoolStuffInc |
| 2011-01-11 | Power Creep – The ResultsLive | CoolStuffInc |
| 2011-10-11 | From the Ground Up: White and InnistradLive | CoolStuffInc |
| 2012-01-02 | Controlling Game Flow – Learning from LSVLive | CoolStuffInc |
| 2010-09-27 | Scars of Mirrodin – Full Set Analysis - Part 1Live | CoolStuffInc |
| 2011-10-04 | From the Ground Up: BlackLive | CoolStuffInc |
| 2011-02-04 | Mirrodin Besieged ReviewedLive | CoolStuffInc |
| 2011-09-13 | From the Ground Up: Design PhilosophyLive | CoolStuffInc |
| 2011-09-06 | From the Ground Up: Artifacts and MulticoloredLive | CoolStuffInc |
| 2011-09-27 | From the Ground Up: BlueLive | CoolStuffInc |
| 2010-12-21 | Exploring the Grand Unified Theory of MagicLive | CoolStuffInc |
| 2011-11-04 | Systems and MagicLive | CoolStuffInc |
| 2011-10-18 | From the Ground Up: GreenLive | CoolStuffInc |
| 2011-04-12 | Ultimate Standard Tournament Results, Part 1Live | CoolStuffInc |
| 2010-12-28 | Revisiting Marginal ManaLive | CoolStuffInc |
| 2011-09-20 | From the Ground Up: RedLive | CoolStuffInc |
| 2011-12-20 | Controlling Game Flow – SweepersLive | CoolStuffInc |
| 2012-08-02 | Exploring Grand Unified Theory, Part 1 – Framing the DiscussionLive | CoolStuffInc |
| 2012-04-30 | Format Design and Cavern of SoulsLive | CoolStuffInc |
| 2012-02-13 | Decisions and Magic – Why Blue is BestLive | CoolStuffInc |
| 2012-08-08 | Time and MagicLive | CoolStuffInc |
| 2010-11-23 | Understanding Control – Establishing an Identity Pt. 1Live | CoolStuffInc |
| 2012-08-15 | Exploring Grand Unified Theory, Part 2 – The Strategic ModelLive | CoolStuffInc |
| 2011-11-22 | Examining Solar FlareLive | CoolStuffInc |
| 2010-09-28 | Scars of Mirrodin – Full Set Analysis – Part 2Live | CoolStuffInc |
| 2012-03-26 | Limiting VelocityLive | CoolStuffInc |
| 2012-01-16 | Controlling Game Flow – Magic's ParadoxLive | CoolStuffInc |
| 2012-03-19 | The Nature of TimeLive | CoolStuffInc |
| 2010-10-21 | An open letter to WotC Magic R&DLive | CoolStuffInc |
| 2012-01-09 | Controlling Game Flow – Understanding TimeLive | CoolStuffInc |
| 2011-04-26 | Legacy PotpourriLive | CoolStuffInc |
| 2010-09-07 | Women in Magic – A Male's perspectiveLive | CoolStuffInc |
| 2011-12-06 | Tactical Magic, Round 2 – Card Economy 101Live | CoolStuffInc |
| 2011-11-15 | Systems and Magic: Tempo and EquilibriumLive | CoolStuffInc |
| 2012-03-12 | Velocity RevisitedLive | CoolStuffInc |
| 2011-05-17 | Format Design and the Circle of Predation – Checks and BalancesLive | CoolStuffInc |
| 2012-05-21 | Looking at CounterspellsLive | CoolStuffInc |