Jarrod Bright

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DateTitlePublisher
2004-04-07Beating the Metagame - Rebuilding The RockWayback MachineBrainburst
2003-11-28Accelerated Black - The New Face of MBCWayback MachineBrainburst
2001-12-24The New Type II - The New Face of SlighWayback MachineMindripper
2003-04-24Nu-Tech – The MBC PlaybookWayback MachineBrainburst
2002-07-17Breaking Blocks – Green-White Madness Tournament ReportWayback MachineBrainburst
2003-07-17XNtrix Sweeps PTQ BostonWayback MachineBrainburst
2004-03-19Beating Down on the Metagame with White WeenieWayback MachineBrainburst
2002-12-08Nu-Tech - Who Needs Creatures?Wayback MachineBrainburst
2003-01-30Nu-Tech - Anger leads to HateWayback MachineBrainburst
2004-10-08Preparing for Champs: Blue-Green ControlWayback MachineBrainburst
2004-02-26Calling All Angels - The Future of White ControlWayback MachineBrainburst
2002-12-16Nu-Tech – Western Australia States: 3rd PlaceWayback MachineBrainburst
2003-12-08Optimizing Affinity for the Standard FormatWayback MachineBrainburst
2003-08-18Revising BG CemeteryWayback MachineBrainburst
2003-11-13The State of the Standard FormatWayback MachineBrainburst
2003-11-19Solving the Broken Format - Psychatog in 1.XWayback MachineBrainburst
2004-10-01Preparing for States – Aggro BlackWayback MachineBrainburst
2003-12-30The New Extended – Forming the GauntletWayback MachineBrainburst
2004-07-27Matchup Analysis - Beacon Green vs. Big RedWayback MachineBrainburst
2004-02-06It's Back - The Rock Returns to Type 2Wayback MachineBrainburst
2003-07-28Metagaming OnBC - Oversold CemeteryWayback MachineBrainburst
2003-12-22The Other Combo Deck: Aluren in ExtendedWayback MachineBrainburst
2003-09-30Looking at the New T2: The Control DecksWayback MachineBrainburst
2002-06-17The New Type II: Green-White MadnessWayback MachineBrainburst
2004-02-17The New Face of Aggro-Combo – Ravager AffinityWayback MachineBrainburst
2003-02-08Nu-Tech - Corrupted EvolutionWayback MachineBrainburst
2003-05-30Looking at the New Block, Week 2Wayback MachineBrainburst
2003-01-09Nu-Tech - Post-Mortem on the MetagameWayback MachineBrainburst
2003-02-10Nu-Tech - Rock in a Sea of IslandsWayback MachineBrainburst
2004-04-30Matchup Analysis – The Rock vs. Goblin BiddingWayback MachineBrainburst
2003-07-02Looking at OnBC, Week 5 -- Patriarch's BiddingWayback MachineBrainburst
2003-07-05Looking at the New Block, Week 3Wayback MachineBrainburst
2003-05-21Nu-Tech: Beating the HateWayback MachineBrainburst
2003-10-10Looking at the New T2 – The BeatdownWayback MachineBrainburst
2004-01-28Revving Up the Engine - Breaking SkullclampWayback MachineBrainburst
2001-12-03Surviving Extended - Combo Breaking 101Wayback MachineBrainburst
2004-05-27A Call for Banning – Combo Returns to Destroy the FormatWayback MachineBrainburst
2003-04-24Nu-Tech – Red-Green for RegionalsWayback MachineBrainburst
2004-09-23Preparing for States 2004 - Constructing the GauntletWayback MachineBrainburst
2003-04-24Nu-Tech – Seeing RedWayback MachineBrainburst
2003-07-02Looking at OnBC, Week 3 -- Astral SlideWayback MachineBrainburst
2005-03-18Old School BeatsWayback MachineBrainburst
2002-02-12OBC Evolution: Hitting the Tempo ThresholdWayback MachineBrainburst
2003-06-03Nu-Tech -– A First Look at the New BlockWayback MachineBrainburst
2004-04-23Finding the Optimal Build of The RockWayback MachineBrainburst
2002-02-28The New Type Two: Tempo-ThresholdWayback MachineBrainburst
2002-02-19The New Type Two: Forms of AggressionWayback MachineBrainburst
2001-12-22The New Type II - White BeatdownWayback MachineMindripper
2003-10-23Looking at the New T2: The Bidding DecksWayback MachineBrainburst
2002-07-02Type 2 AggroControl, Gladiator StyleWayback MachineMindripper