Sam Stoddard

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DateTitlePublisher
2015-12-18Origins of a VorthosWayback MachineWizards of the Coast
2014-05-09The M Files: Journey into Nyx, Part 1 (WUB)Wayback MachineWizards of the Coast
2013-05-24Drafting SidewaysWayback MachineWizards of the Coast
2013-08-15Days of Future Future, Part 2Wayback MachineWizards of the Coast
2013-07-19M14versingWayback MachineWizards of the Coast
2015-02-20Presidents, Kings, Role of the LeadsWayback MachineWizards of the Coast
2016-06-24M’rakul Files: Developing EmrakulWayback MachineWizards of the Coast
2015-06-12Tarkir RetrospectiveWayback MachineWizards of the Coast
2015-09-04Origins of a VorthosWayback MachineWizards of the Coast
2016-03-11Working with Other TeamsWayback MachineWizards of the Coast
2015-10-02The M Files: Battle for Zendikar, Part 2Wayback MachineWizards of the Coast
2010-08-02The Importance of Your ReputationLiveCoolStuffInc
2017-06-02Things I've LearnedWayback MachineWizards of the Coast
2013-05-10Splitting CostsWayback MachineWizards of the Coast
2010-06-04The Anatomy of a MistakeLiveCoolStuffInc
2014-02-07Born of the Mail BagWayback MachineWizards of the Coast
2015-10-09The Power of LandsWayback MachineWizards of the Coast
2015-12-11Magical MailbagWayback MachineWizards of the Coast
2014-11-21Aggro in LimitedWayback MachineWizards of the Coast
2012-09-28Intern-esting DevelopmentsWayback MachineWizards of the Coast
2013-02-22Survival of the FittestWayback MachineWizards of the Coast
2013-09-27Color Pairs in LimitedWayback MachineWizards of the Coast
2017-02-17Aether Revolt MailbagWayback MachineWizards of the Coast
2015-09-18Developing New Mechanics in a Returning WorldWayback MachineWizards of the Coast
2013-04-05Gatecrashing the MultiverseWayback MachineWizards of the Coast
2010-08-30So You Want to Qualify for the Pro Tour – Part 3LiveCoolStuffInc
2014-12-26Developing With Multiplayer in MindWayback MachineWizards of the Coast
2014-10-17Developing With Multiplayer in MindWayback MachineWizards of the Coast
2015-01-09Six Cards, Six StoriesWayback MachineWizards of the Coast
2016-10-07Artifact DestructionWayback MachineWizards of the Coast
2013-03-22The Nature of SecrecyWayback MachineWizards of the Coast
2016-11-18Curve Your EnthusiasmWayback MachineWizards of the Coast
2010-05-21For the Good of the OrderLiveCoolStuffInc
2017-02-24Complexity CreepWayback MachineWizards of the Coast
2016-03-25Finding DeliriumWayback MachineWizards of the Coast
2015-08-28Making Limited Feel DifferentWayback MachineWizards of the Coast
2013-09-05How Theros Got Its Scry OnWayback MachineWizards of the Coast
2013-10-11Cross-Block Synergies in TherosWayback MachineWizards of the Coast
2016-08-12Standard DiversityWayback MachineWizards of the Coast
2015-08-21Developing for StoryWayback MachineWizards of the Coast
2014-03-07Developing Better SetsWayback MachineWizards of the Coast
2013-11-15Where the Wild Things AreWayback MachineWizards of the Coast
2013-05-17Building BlocksWayback MachineWizards of the Coast
2015-03-13Developing for DesignWayback MachineWizards of the Coast
2014-03-20Playtesting ConstructedWayback MachineWizards of the Coast
2014-03-21Playtesting ConstructedWayback MachineWizards of the Coast
2016-09-30Artifacts and Color IdentityWayback MachineWizards of the Coast
1998-10-21Rome PTQ in Columbus, OhClassicDojoThe Dojo
2013-05-29Modern Limited StrategiesWayback MachineWizards of the Coast
2016-04-01A Fond Memory of MadnessWayback MachineWizards of the Coast