Richard Feldman

176 articles

Bibliography

Date Title Publisher
2008-07-30 Deep Analysis – A Blue-ish Elvish Experiment Star City Games
2008-07-24 Deep Analysis – A Blue Eye on Eventide Star City Games
2008-07-17 Deep Analysis – The Blue Perspective in Block Star City Games
2008-07-09 Deep Analysis – Play-By-Play Against Faeries Star City Games
2008-07-03 Deep Analysis – Who’s Afraid of the Fae? Star City Games
2008-06-26 Deep Analysis – Streamlining Triple Tribe in Lorwyn Block Star City Games
2008-06-19 Deep Analysis – Five Color Beats in Block Constructed Star City Games
2008-06-12 Deep Analysis – The Problem with Midrange in Lorwyn Block Star City Games
2008-06-05 Deep Analysis – Stapling Two Staples to Two Staples: Elves and Beyond in Standard Star City Games
2008-05-27 Deep Analysis – Ten Hollywood Decks (Plus a New One) Star City Games
2008-05-22 Deep Analysis – Pro Tour: Mars City Report – *1st* Star City Games
2008-05-15 Deep Analysis – Tuning The Siege Star City Games
2008-05-08 Deep Analysis – Power Red, Speed Red, and The Siege Star City Games
2008-05-01 Deep Analysis – How to Think Star City Games
2008-04-24 Deep Analysis – Four Ways to Skin a Goblin Star City Games
2008-04-17 Deep Analysis – Taking on the Best Deck Star City Games
2008-04-10 Deep Analysis – The Evolution of Spectral Visions Star City Games
2008-04-03 Deep Analysis – Rapid Prototyping Star City Games
2008-03-27 Deep Analysis – Hatching a Deck in Standard Star City Games
2008-03-20 Deep Analysis – Implementing Strategies Star City Games
2008-03-13 Deep Analysis – Dredge versus Vancouver Star City Games
2008-03-06 Deep Analysis – Enduring Ideal Indeed Star City Games
2008-02-28 Deep Analysis – Taking In a Top 8 Star City Games
2008-02-21 Deep Analysis – Turning Outplay, Misplay, and Mastery into Results Star City Games
2008-02-14 Deep Analysis – Is the Field of Battle the Real Deal? Star City Games
2008-02-07 Deep Analysis – Extended Morningtide Set Review: The Tribal Goodies Star City Games
2008-01-31 Deep Analysis – Extended Morningtide Set Review: The Non-Tribal Goodies Star City Games
2008-01-24 Deep Analysis – Deck Evaluation and the Expected Case Star City Games
2008-01-17 Deep Analysis – Capitalizing on a Lack of Playtesting Star City Games
2008-01-10 Deep Analysis – Early Trends in Extended Star City Games
2008-01-03 Deep Analysis – The Importance of Plan B in Extended PTQs Star City Games
2007-12-27 Deep Analysis – A Two-Headed Christmas Story For Extended Star City Games
2007-12-20 Deep Analysis – The 20 Most Powerful Extended Decks Star City Games
2007-12-12 Deep Analysis – Getting Rid of the Noise Star City Games
2007-12-06 Deep Analysis – Artificial Intelligence and Looking Ahead Star City Games
2007-11-29 Deep Analysis – The “Simple” Aggro Mirror Star City Games
2007-11-22 Deep Analysis – Izzet Deck Wins in Standard Star City Games
2007-11-15 Deep Analysis – Trial By Fire: Kavu Justice Star City Games
2007-11-08 Deep Analysis – One Game Star City Games
2007-11-01 Deep Analysis – The Real Deal on 61+ Star City Games
2007-10-25 Deep Analysis – Spotlight on States: The Siege Star City Games
2007-10-18 Deep Analysis – Rock and Nail Star City Games
2007-10-11 Deep Analysis – Standard Beatdown Options Star City Games
2007-10-02 Deep Analysis — Resilient Ichorid Play-by-Play Star City Games
2007-09-27 Deep Analysis – Join ‘Em! Star City Games
2007-09-20 Deep Analysis — Graveyard Decks: Beat ‘Em or Join ‘Em Star City Games
2007-09-13 Deep Analysis — Public Service Announcement Star City Games
2007-09-06 Deep Analysis – Bringing the Beats in Extended Star City Games
2007-08-30 Deep Analysis – Tiered Metagames Star City Games
2007-08-23 Deep Analysis – Four Heartbreaking Punts… er, Bad Beats Star City Games