Richard Feldman

176 articles||about LengRank|Advanced Search
DateTitlePublisher
2008-07-30Deep Analysis – A Blue-ish Elvish ExperimentLiveStar City Games
2008-08-04Deep Analysis – Introducing Counter ElvesLiveStar City Games
2008-01-03Deep Analysis – The Importance of Plan B in Extended PTQsLiveStar City Games
2008-07-17Deep Analysis – The Blue Perspective in BlockLiveStar City Games
2006-05-26Orzhova Maxima – Picking Random Names at RegionalsLiveStar City Games
2009-05-21Deep Analysis – The Best Advice I Have To GiveLiveStar City Games
2006-11-09The Constructed Manabase, Part 4: Detail WorkLiveStar City Games
2007-03-06Deep Analysis — UpdatesLiveStar City Games
2007-09-20Deep Analysis — Graveyard Decks: Beat ‘Em or Join ‘EmLiveStar City Games
2007-06-21Deep Analysis – Fortress TheoryLiveStar City Games
2008-05-08Deep Analysis – Power Red, Speed Red, and The SiegeLiveStar City Games
2008-05-01Deep Analysis – How to ThinkLiveStar City Games
2006-09-19The Constructed Manabase, Part 1: Mana RatiosLiveStar City Games
2008-08-13Deep Analysis – Approaching The Big Bad WolfLiveStar City Games
2005-11-30Four Magical MythsLiveStar City Games
2008-10-09Deep Analysis – Building Midrange With Orchids in StandardLiveStar City Games
2008-10-02Deep Analysis – Two Junderful Standard DecksLiveStar City Games
2005-04-28The Real ProblemLiveStar City Games
2006-06-13Battle Royale: The Second InquisitionLiveStar City Games
2005-06-23Tightening Up For RegionalsLiveStar City Games
2007-02-27Deep Analysis – The Rules of EngagementLiveStar City Games
2009-04-02Deep Analysis – The Value of the Fearless Magical InventoryLiveStar City Games
2008-06-05Deep Analysis – Stapling Two Staples to Two Staples: Elves and Beyond in StandardLiveStar City Games
2007-06-12Deep Analysis – What’s in a Midrange?LiveStar City Games
2007-03-27Deep Analysis — InvestmentLiveStar City Games
2007-10-11Deep Analysis – Standard Beatdown OptionsLiveStar City Games
2007-12-06Deep Analysis – Artificial Intelligence and Looking AheadLiveStar City Games
2005-07-06Approaching KBCLiveStar City Games
2009-02-26Deep Analysis – Extended Metagame UpdateLiveStar City Games
2009-03-19Deep Analysis – Tuning Legacy DredgeLiveStar City Games
2009-05-07Deep Analysis – Pursuing the Best Windbrisk Heights DeckLiveStar City Games
2007-08-16Deep Analysis – Rock in BlockLiveStar City Games
2007-09-06Deep Analysis – Bringing the Beats in ExtendedLiveStar City Games
2007-05-15Deep Analysis — Zooming Out on StandardLiveStar City Games
2006-06-28Battle Royale Round 2: Snakes On A PlaneLiveStar City Games
2009-02-20Deep Analysis – A PTQ Tune-UpLiveStar City Games
2009-04-23Deep Analysis – Elves RebornLiveStar City Games
2007-09-13Deep Analysis — Public Service AnnouncementLiveStar City Games
2005-01-03Context Analysis: Knowing When To Cut The Good CardsLiveStar City Games
2008-01-17Deep Analysis – Capitalizing on a Lack of PlaytestingLiveStar City Games
2006-07-06Battle Royale Round 2: Snakes Off A PlaneLiveStar City Games
2008-01-10Deep Analysis – Early Trends in ExtendedLiveStar City Games
2008-04-24Deep Analysis – Four Ways to Skin a GoblinLiveStar City Games
2009-03-26Deep Analysis – Top 8 and the Best DeckLiveStar City Games
2009-03-05Deep Analysis – The Power of 2007: Legacy DredgeLiveStar City Games
2007-03-13Deep Analysis — ResilienceLiveStar City Games
2005-09-14The Numbers GameLiveStar City Games
2007-10-18Deep Analysis – Rock and NailLiveStar City Games
2008-07-24Deep Analysis – A Blue Eye on EventideLiveStar City Games
2006-08-03Mixed Messages – Or, How I Learned To Stop Worrying And Love The ForumsLiveStar City Games