Richard Feldman

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DateTitlePublisher
2011-05-02The Dark Art Of Dredge FuLiveStar City Games
2007-11-08Deep Analysis – One GameLiveStar City Games
2008-11-06Deep Analysis – Merfolk for StatesLiveStar City Games
2006-12-05The Glass CannonLiveStar City Games
2008-02-21Deep Analysis – Turning Outplay, Misplay, and Mastery into ResultsLiveStar City Games
2010-01-15Feature Article – Why We Need To Kill Tempo (And How to Replace It)LiveStar City Games
2008-02-28Deep Analysis – Taking In a Top 8LiveStar City Games
2008-10-23Deep Analysis – 40 Games with Blue-White Merfolk in StandardLiveStar City Games
2008-11-13Deep Analysis – U/W Merfolk at States *Top 8*LiveStar City Games
2009-12-30Feature Article – Brute Force Grixis in StandardLiveStar City Games
2007-01-23Deep Analysis – Big Mana BlueLiveStar City Games
2007-01-30Deep Analysis – TronnovationLiveStar City Games
2008-10-29Deep Analysis – Why U/W Merfolk?LiveStar City Games
2008-12-11Deep Analysis – What’s Wrong With Being Results-Oriented?LiveStar City Games
2008-11-21Deep Analysis – What MattersLiveStar City Games
2009-05-14Deep Analysis – On DeckbuildingLiveStar City Games
2009-01-22Deep Analysis – Three Flavors of Los AngelesLiveStar City Games
2009-01-07Deep Analysis – R/G Haterator in ExtendedLiveStar City Games
2014-11-12Dredge At Grand Prix New JerseyLiveStar City Games
2008-12-17Deep Analysis – SWOT Analysis of the New ExtendedLiveStar City Games
2008-05-22Deep Analysis – Pro Tour: Mars City Report – *1st*LiveStar City Games
2006-02-22SCG Daily – The Process of Choosing Your DeckLiveStar City Games
2008-12-04Deep Analysis – Taking “Who’s The Beatdown” Two Steps FurtherLiveStar City Games
2007-06-05Deep Analysis — Road to Regionals: Tuning the Suicide SquadLiveStar City Games
2011-02-15New Tech For Legacy: Metal Force!LiveStar City Games
2009-10-20Feature Article – Rembrandt: Revolutionizing Standard BlueLiveStar City Games
2009-11-03Feature Article – Scapeshifting Dark Depths in ExtendedLiveStar City Games
2007-07-12Deep Analysis – Zooming in on U/B TeachingsLiveStar City Games
2008-03-13Deep Analysis – Dredge versus VancouverLiveStar City Games
2007-08-02Deep Analysis — U/B Teachings Play-by-PlayLiveStar City Games
2007-02-13Deep Analysis – Tenacious Tron, Start to FinishLiveStar City Games
2007-02-06Deep Analysis — The Impact of Planar Chaos: ExtendedLiveStar City Games
2005-06-09Old School BlueLiveStar City Games
2009-01-15Deep Analysis – Drinking the HateradeLiveStar City Games
2007-10-02Deep Analysis — Resilient Ichorid Play-by-PlayLiveStar City Games
2009-01-01Deep Analysis – Swans versus ZooLiveStar City Games
2004-04-29Building a Better Cemetery: The Best G/B Deck You’ve Never Seen Part ILiveStar City Games
2007-07-19Deep Analysis — Teaching the New Kids on the BlockLiveStar City Games
2006-04-18The Enduring Ideal PrimerLiveStar City Games
2007-11-29Deep Analysis – The “Simple” Aggro MirrorLiveStar City Games
2004-05-17Stupid Tooth and Nail: B/G at Midwest RegionalsLiveStar City Games
2004-04-29Building a Better Cemetery: The Best G/B Deck You’ve Never Seen Part IILiveStar City Games
2006-01-05Teaching an Old Tog New TricksLiveStar City Games
2005-11-11Making a Battle PlanLiveStar City Games
2004-11-25Tuning Up Tooth and NailLiveStar City Games
2005-03-10Life Sucks, Then You Die In The Top 8LiveStar City Games
2007-05-08Deep Analysis — Mid-Testing FeedbackLiveStar City Games
2007-11-22Deep Analysis – Izzet Deck Wins in StandardLiveStar City Games
2005-08-10The Road To Los Angeles, Week 4: Last Week’s Tech and Rob.decLiveStar City Games
2008-04-10Deep Analysis – The Evolution of Spectral VisionsLiveStar City Games