Richard Feldman

176 articles

Bibliography

Date Title Publisher
2014-11-12 Dredge At Grand Prix New Jersey Star City Games
2011-05-02 The Dark Art Of Dredge Fu Star City Games
2011-02-15 New Tech For Legacy: Metal Force! Star City Games
2010-01-15 Feature Article – Why We Need To Kill Tempo (And How to Replace It) Star City Games
2009-12-30 Feature Article – Brute Force Grixis in Standard Star City Games
2009-11-03 Feature Article – Scapeshifting Dark Depths in Extended Star City Games
2009-10-20 Feature Article – Rembrandt: Revolutionizing Standard Blue Star City Games
2009-09-29 Feature Article – Maindecking Four Progenitus in Legacy Star City Games
2009-05-21 Deep Analysis – The Best Advice I Have To Give Star City Games
2009-05-14 Deep Analysis – On Deckbuilding Star City Games
2009-05-07 Deep Analysis – Pursuing the Best Windbrisk Heights Deck Star City Games
2009-04-30 Deep Analysis – Bringing Elvish Beats in Standard Star City Games
2009-04-23 Deep Analysis – Elves Reborn Star City Games
2009-04-16 Deep Analysis – Blue/White Tokens in Alara Reborn Standard Star City Games
2009-04-09 Deep Analysis – The Brian Davis Sideboarding Method Star City Games
2009-04-02 Deep Analysis – The Value of the Fearless Magical Inventory Star City Games
2009-03-26 Deep Analysis – Top 8 and the Best Deck Star City Games
2009-03-19 Deep Analysis – Tuning Legacy Dredge Star City Games
2009-03-12 Deep Analysis – Streaking at Grand Prix: Chicago Star City Games
2009-03-05 Deep Analysis – The Power of 2007: Legacy Dredge Star City Games
2009-02-26 Deep Analysis – Extended Metagame Update Star City Games
2009-02-20 Deep Analysis – A PTQ Tune-Up Star City Games
2009-02-12 Deep Analysis – Introducing Gifts-Loam Star City Games
2009-02-05 Deep Analysis – Introducing Reliquary Loam Star City Games
2009-01-29 Deep Analysis – Conflux-Powered W/B Junk in Extended Star City Games
2009-01-22 Deep Analysis – Three Flavors of Los Angeles Star City Games
2009-01-15 Deep Analysis – Drinking the Haterade Star City Games
2009-01-07 Deep Analysis – R/G Haterator in Extended Star City Games
2009-01-01 Deep Analysis – Swans versus Zoo Star City Games
2008-12-25 Deep Analysis – Play Routes With All-In Red Star City Games
2008-12-17 Deep Analysis – SWOT Analysis of the New Extended Star City Games
2008-12-11 Deep Analysis – What’s Wrong With Being Results-Oriented? Star City Games
2008-12-04 Deep Analysis – Taking “Who’s The Beatdown” Two Steps Further Star City Games
2008-11-27 Deep Analysis – Chapin versus Thompson on Cruel Ultimatum: Who’s Right? Star City Games
2008-11-21 Deep Analysis – What Matters Star City Games
2008-11-13 Deep Analysis – U/W Merfolk at States *Top 8* Star City Games
2008-11-06 Deep Analysis – Merfolk for States Star City Games
2008-10-29 Deep Analysis – Why U/W Merfolk? Star City Games
2008-10-23 Deep Analysis – 40 Games with Blue-White Merfolk in Standard Star City Games
2008-10-16 Deep Analysis – Faeries versus Five Color Ultimatum in Standard Star City Games
2008-10-09 Deep Analysis – Building Midrange With Orchids in Standard Star City Games
2008-10-02 Deep Analysis – Two Junderful Standard Decks Star City Games
2008-09-25 Deep Analysis – Bantcrasher in Standard Star City Games
2008-09-18 Deep Analysis – Manabases in Post-Shards Standard Star City Games
2008-09-11 Deep Analysis – Scratching in Standard Star City Games
2008-09-04 Deep Analysis – Tricky Cards: Cryptic Command Star City Games
2008-08-28 Deep Analysis – Full Circle in Block Constructed Star City Games
2008-08-21 Deep Analysis -What Matters in Block Star City Games
2008-08-13 Deep Analysis – Approaching The Big Bad Wolf Star City Games
2008-08-04 Deep Analysis – Introducing Counter Elves Star City Games